"The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them."
–H.P. Lovecraft, "The Dunwich Horror"
You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the infamous Clover Club to the decrepit streets of Dunwich and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more.
In The Dunwich Legacy, you experienced your first full-length campaign for Arkham Horror: The Card Game, delving into eldritch mysteries while facing unknowable evil over the course of eight distinct scenarios. Now, Return to the Dunwich Legacy invites you to re-open your old cases and experience this thrilling campaign with fresh eyes as you encounter new challenges and new surprises. Across this expansion’s 104 new cards, you’ll explore new locations, face more ghastly treacheries, and enhance your investigator’s abilities as you face even more unspeakable terrors. What's more, continuing in the footsteps of the Return to the Night of the Zealot upgrade expansion, Return to the Dunwich Legacy also features a premium box and thirty-two divider cards to conveniently store your complete campaign in one place.
During your first foray into the mysteries surrounding Dunwich, you slowly peeled back the layers to uncover a dark conspiracy that threatened the whole of existence. Though you barely escaped that ordeal with your life, something draws you back to that abysmal village, telling you that there is more to be discovered. Indeed, the closer you look, the more you reveal a deeper layer of mystery than you initially suspected. You now find yourself retracing your steps in a desperate attempt to make sense of the incomprehensible.
But not everything is as you remember. From the tree-lined campus of Miskatonic University to the streets of Dunwich itself, small details seem to have shifted, making your task all the more difficult. Completely new locations, such as the Warren Observatory (Return to the Dunwich Legacy, 13), seem to have appeared overnight, holding their own dark secrets. As you proceed, however, these changes become more sinister and pronounced. While returning to Dunwich in “The Return to the Essex County Express,” for example, you’ll come up against a completely new Agenda to begin the scenario. As before, you are traveling to Dunwich when your train comes to a jarring stop. But now you watch in horror as a massive beast emerges from a tear in the sky and descends upon the train. Can you move fast enough to avoid this beast, or will it catch up to you and your fellow passengers?
You may have investigated Dunwich once, but this time the evils you encountered before are waiting for you, and they’re more prepared than ever to see their sinister machinations through to the end. In addition to exploring new locations and experiencing surprising bends in the story you thought you remembered, you’ll also face a wealth of terrifying new enemies and fiendish treacheries across the new cards provided for each of Return to the Dunwich Legacy’s eight scenarios. For instance, what was already a harrowing search at Miskatonic University becomes all the more horrifying while an Enthralled Security Guard (Return to the Dunwich Legacy, 14) stalks you across campus.
These enhanced scenario cards may prove to be more than a challenge, but Return to the Dunwich Legacy pushes you even farther into the unknown. In addition to changes to every scenario, this upgrade expansion introduces six brand-new encounter sets that replace many of the cards you once knew. Rather than simply face the Agents of Yog-Sothoth, you must now contend with Yog-Sothoth’s Emissaries, and the Ancient Evils you have dealt with countless times have are now Resurgent Evils, putting you in more peril than ever before.
THE RIGHT STUFF
Despite the new horrors you encounter as you retrace your steps through Dunwich, all hope is not lost. The increased threat of the new beasts and other mind-shattering evils is met by upgraded versions of several player cards you originally found in The Dunwich Legacy. For example, your initial investigations gave you the chance to identify a Strange Solution (The Dunwich Legacy, 21). Once you did, the card could be upgraded into one of three powerful variants—greatly increasing your ability to attack enemies, escape danger, or restore yourself or your fellow investigators to health. Upon your return to Dunwich, you’ll find yet another option, an Empowering Elixir (Return to the Dunwich Legacy, 4) that gives you a burst of resources and a card right when you need them.
This influx of new player cards is a boon, and you’ll need all the cards you can get to complete the achievements included with Return to the Dunwich Legacy. These achievements add another layer of challenge to your games, asking you and your fellow investigators to complete tasks like going Bird Hunting by defeating three Whippoorwills in a single turn or ensuring everyone is All Aboard by completing The Essex County Express without any Helpless Passengers leaving play.
If you need even more of a challenge, this upgrade expansion also includes a list of Ultimatums for you to create the ultimate test. This optional variant raises the stakes, pushing you to use all the skills you’ve learned. How long can you survive when you're shuffling weakness cards back into your deck or going without experience for an entire campaign?
BACK TO THE BEGINNING
You can’t stay away any longer. Despite the danger, despite the looming threat of madness, you must unravel the mysteries of Dunwich. It’s time to brush the dirt off your old cases, gather your things, and board the train to Dunwich once more!
FREE SHIPPING ELIGIBILITY
Orders containing Pre-Order items will be held until ALL products in the order have been released.
Pre-Orders are paid in full at time of checkout.
ORDER ADJUSTMENTS (SHIPPING OR DELIVERY ADDRESS CHANGES)
Changes to existing orders can be made by contacting The Hooded Goblin shipping department at email@example.com.
Address changes must be made by a member of staff. Changing the information on your account will not change the order details on our end. You must email or call us if you need to update this information.
Please try to give as much advance notice as possible if you are moving or changing addresses and have outstanding orders with us.
QUANTITY & ORDER ADJUSTMENTS
We reserve the right to adjust the quantities of products ordered. These decisions will be made on a case by case basis and you will be notified of any changes made to your order. This pertains to and is not limited to "buyouts" and other orders involving the sale of high demand products. If an order is deemed to be for resale purposes it may also be subject to a potential adjustment.
WHERE DO WE DELIVER?
Currently we ship anywhere within Canada.
WHEN WILL MY ORDER SHIP/ BE DELIVERED?
Please allow 1-3 business days for your order to process and ship. We are always doing our best to make sure your order is sent as quickly as possible! We are also not open Monday's so please calculate that into your shipping estimates.
NAME, ADDRESS AND PHONE VERIFICATION (SECURITY CHECK)
Orders may be subject to a name, address, and phone verification with the issuing bank of the credit card. If there are any discrepancies or errors that arise from this process we will attempt to contact you to resolve the issue. Credit or Debit cards issued outside the USA or Canada are not accepted as we cannot perform this step if necessary.
You can provide special delivery instructions in the notes section provided at checkout. If you have a last minute change/request or instructions which require special attention please contact us at (289) 891 6493.
At checkout you will have the option to select In-Store Pickup at our brick-and-mortar location. Your order will be held for at least one month after processing. You must show valid Photo ID when picking up your order. If you would like to designate someone else to pick up your order on your behalf you must leave their name in the order notes or email us at firstname.lastname@example.org with their name and your order number.
SHIPPING TO THE UNITED STATES OF AMERICA
We are currently not shipping to the US.
We are not responsible for any customs, duties, or other fees incurred after the initial transaction has processed.
All orders are subject to product availability. If an item is not in stock/over sold when your order is placed, we will attempt to contact you and remove the item from your order.
All orders are taxed according to your Province, Territory or State.
DAMAGED ITEMS RECEIVED
In the unfortunate event that you receive any damaged items in your parcel, please contact us at email@example.com or call us at (289) 891 6493with your order number and a description of the problem. Please also provide a photo of the problem if possible.
If the parcel you receive is damaged please document that as well so that we can be reimbursed by the carrier. We will gladly exchange, return or discount any damaged items.
ONLINE SALES RETURNS
Should you decide you do not want a product within 15 days of delivery or pick-up we will gladly offer a refund upon return of the product. You will be responsible for any shipping costs associated with the return. We do not accept returns on Trading Card Game singles, Trading Card Game sealed product and Sports product.
OVERSIZED ORDERS, SPECIAL CIRCUMSTANCES OR REMOTE LOCATIONS
In certain extraneous cases, additional shipping charges may be required. In these situations you will be contacted to arrange payment. If you wish to cancel your order at this time we will offer a full refund.
Payment & Security
Your payment information is processed securely. We do not store credit card details nor have access to your credit card information.